Momentum is power
Running, sliding, wall-kicking and mantling chain into one another. Carry your momentum from one move to the next and turn speed into an advantage.

A Skaldforge Game
Battle for glory in Norse arenas where advanced movement, brutal melee combat, and god-granted power determine victory.
The Game
Mythbound is a competitive multiplayer PvP arena-brawler in a modern Norse world. Thrust into the arenas of Himinbjorg, Midgard, and Helheim, the bound use a combination of parkour, brutal melee combat, and godly abilities to brawl against one another.

How it plays
Carry your momentum into combat. Turn your god's power into an opening.
Running, sliding, wall-kicking and mantling chain into one another. Carry your momentum from one move to the next and turn speed into an advantage.

Melee exchanges are decided by spacing, timing, and player velocity. Close the distance, predict the parry, and commit to your strikes.

Thor, Loki, Njord and Hel each grant their Bound two distinct abilities. Lightning, magic, wind and the power of the dead give every contestant a different playstyle.

Featured mode
Take the relic. Break their defenses.
Two teams fight over a central relic while defending three goals of their own. Delivering the relic to a goal destroys it. When a team loses every goal they can no longer respawn. The last team standing wins.
The Realms
Fight across Midgard, Helheim and Himinbjorg.
Midgard sits at the heart of the World Tree and is home to the Bound. Its hardy people raise generations of strong warriors shaped for the arena.
Deep beneath the roots of the World Tree, Helheim shelters forgotten souls denied entry to Valhalla. Its city of the dead is now an arena where the Bound fight to prove their worth.
High atop mountains that scrape the sky, the Bound fight in and around the palace of Himinbjorg. Home to Heimdall, it guards the gateway between Midgard and Asgard.
The Roster
Four contestants. Four divine sponsors. Each Bound brings a distinct fighting style and two god-granted abilities to the arena.
Thor's Bound
Eirik enters the arena as a steadfast frontline warrior, breaking enemy formations while protecting those beside him.
Loki's Bound
Skari darts through battle with a grin, marking vulnerable enemies before striking where they least expect her.
Njord's Bound
Alvar commands the battlefield like a shifting tide, pulling enemies out of position and controlling where they can stand.
Hel's Bound
Yrsa carries the stillness of the grave into battle, trapping enemies and draining the strength from those around her.
Technology
Gameplay Ability System, Motion Matching and multiplayer systems bring Mythbound's combat, traversal and arenas together.
Motion capture and Unreal Engine Motion Matching support the transitions between movement and combat.
See how it's built

The Studio
We forge worlds worth fighting for.
Skaldforge is a small indie game development team based in Orlando specializing in ambitious multiplayer Unreal titles.
About SkaldforgeMedia